It may seem like four classes is a little light on gameplay variety, but the enhanced depth offered via the skill trees is where the real diversity in multiple runs comes out. There are four different classes to pick from at the outset of a playthrough, each with their own distinct playstyles and skill trees, and you can pick a pet companion to assist in battle and perform ‘grocery runs’ for you (more on that in a bit). Plus, at the occasional important story beat, cutscenes animated by none other than Klei Entertainment (the studio behind Don’t Starve and Mark of the Ninja) will make an appearance, providing a nice break in the action as you're provided with a short, well-directed sequence. A heightened focus on narrative would only serve as a distraction to pull you out of the gameplay loop, and Runic Games has done an excellent job of finding that perfect balance in which you’re given just enough information for the next mission to feel purposeful, before the plot steps out of the way and lets you get back to the monster mashing. As a new hero, it’s your responsibility to get to the bottom of what caused the Alchemist to turn and to ultimately put a stop to the villain’s nefarious ways, while also doing what you can to help the people that have been affected.Īs far as RPG stories go, the plot of Torchlight II is about as basic as it gets, mostly just there to provide context for the adventures you’ll soon find yourself participating in, but this isn’t necessarily a negative. ![]() We’re checking out a quartet of new releases today – some of them updates to current Early Access projects, another one a brand new EA release and a fresh port for the Nintendo Switch.ĭeveloper 10 Chambers Collective may not be a household name yet, but the Swedish outfit was formed back in 2015 by people behind multiplayer hits like the first two Payday games.The story picks up a few years after the first Torchlight, opening up with a scene in which the Alchemist – one of the playable classes in the first game – has become corrupted by an evil energy from the Heart of Ordrak, destroyed the town of Torchlight, and embarked on a path of destruction across the world. ![]() Their first game, GTFO, is currently in Early Access, and perhaps unsurprisingly it’s a 4-player co-op title. With a blend of sci-fi and horror, it’s one of the most promising games in the genre and one we couldn’t wait to test drive when it received its latest major update last week. Updates for GTFO are called “rundowns”, with brand new environments, missions and enemies every time, getting rid of the previous batch rather than expanding on the game’s content in increments as they build towards a full release. Sure, you might feel like you miss that particular piece of content you had fun with before, but the upside is that you get a fresh new gameplay experience each time a new rundown is released. The larger game world in GTFO is an underground facility entitled “the Complex”, and the latest update for the game, dubbed ‘Contact”, takes place within the walls of its data center. As with other rundowns it adds a new environment and new enemies, and it also explores the story in a bit more detail. More importantly, however, the update also includes improvements to make the game more welcoming to new players. #Torchlight 3 nintendo switch review update# ![]() GTFO is an extremely challenging game, and it wasn’t kind to us when we headed in with a team of four players that had never played before. Some took to the learning curve quicker than others (based on experience with similar games), but GTFO now also has a matchmaking feature in place. #Torchlight 3 nintendo switch review update#.
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